Post by Yuki Tatsumi on Mar 27, 2009 20:30:12 GMT -5
Summary: Raine has been kidnapped by the Wicked Roses for reasons unknown to us. Due to the fact that we do not know where the Wicked Roses base is, we are unable to act... until now.
The Wicked Roses have sent four Drones to prevent us from interfering with their plans. Each drone is built based on data gotten from their respective Rose Leaders. The Red Drone has an Anti-Burn deck to prevent effect damage. The White Drone, knowing that the White Rose Leader relies heavily on Decree and ALO, have opted for a Sacred Phoenix Deck. The Green Drone went for a deck that decreases ATK power, namely it stole the Ultimate Insect deck from the survival duel CPU. Finally, the Blue Drone has opted for a mill deck since it was built to disrupt a ritual deck, and what better way to disrupt a ritual deck than sending the ritual pieces prematurely to the grave?
How would the drones help with the rescue mission? Well, the Drones are powered by a card called "Wicked Castle". Let's explain how that affects the duels first. When you duel a Drone, Wicked Castle would automatically activate, giving the Drones' monsters the following boost:
This card's controller's monsters gain 500 ATK. This card's controller's Spell & Trap Card Zones are also treated as Monster Card Zones. However, monsters in the Spell & Trap Card Zones cannot be declared as an attack target unless their controller's Monster Card Zones are unoccupied.
So, it is kind of like "The Seal of Orichalcos", except it doesn't take a physical form on the field. Anyways, should you defeat a Drone via a duel, the Drone will malfunction and its core ("Wicked Castle") will drop out. Once one obtains "Wicked Castle", they can use that card to transport him/herself, plus 1 other companion to the Wicked Rose Base itself. And should you lose, you will be transported to the dungeon area, where you can either wait to be rescued, or make a little wager with the warden to escape.
*Note* Decks for the drones and the warden are in the works, but once they are done, accounts for the 4 drones will be made, and then they will be available for challenge.
Rules of the plot:
1) One can run away at the sight of a Drone once per week, but that run away clause can only be activated once per week. A Drone cannot refuse a challenge.
2) Should you get defeated, you are stuck in the dungeon until you escape. However, you are allowed to finish up threads outside of the dungeon area, and you are allowed to participate in Survival Duels.
That would be all for now, after a person gets to the base itself, I will fill in more details on how to get to the big 2 (Demo and Locked) themselves.
The Wicked Roses have sent four Drones to prevent us from interfering with their plans. Each drone is built based on data gotten from their respective Rose Leaders. The Red Drone has an Anti-Burn deck to prevent effect damage. The White Drone, knowing that the White Rose Leader relies heavily on Decree and ALO, have opted for a Sacred Phoenix Deck. The Green Drone went for a deck that decreases ATK power, namely it stole the Ultimate Insect deck from the survival duel CPU. Finally, the Blue Drone has opted for a mill deck since it was built to disrupt a ritual deck, and what better way to disrupt a ritual deck than sending the ritual pieces prematurely to the grave?
How would the drones help with the rescue mission? Well, the Drones are powered by a card called "Wicked Castle". Let's explain how that affects the duels first. When you duel a Drone, Wicked Castle would automatically activate, giving the Drones' monsters the following boost:
This card's controller's monsters gain 500 ATK. This card's controller's Spell & Trap Card Zones are also treated as Monster Card Zones. However, monsters in the Spell & Trap Card Zones cannot be declared as an attack target unless their controller's Monster Card Zones are unoccupied.
So, it is kind of like "The Seal of Orichalcos", except it doesn't take a physical form on the field. Anyways, should you defeat a Drone via a duel, the Drone will malfunction and its core ("Wicked Castle") will drop out. Once one obtains "Wicked Castle", they can use that card to transport him/herself, plus 1 other companion to the Wicked Rose Base itself. And should you lose, you will be transported to the dungeon area, where you can either wait to be rescued, or make a little wager with the warden to escape.
*Note* Decks for the drones and the warden are in the works, but once they are done, accounts for the 4 drones will be made, and then they will be available for challenge.
Rules of the plot:
1) One can run away at the sight of a Drone once per week, but that run away clause can only be activated once per week. A Drone cannot refuse a challenge.
2) Should you get defeated, you are stuck in the dungeon until you escape. However, you are allowed to finish up threads outside of the dungeon area, and you are allowed to participate in Survival Duels.
That would be all for now, after a person gets to the base itself, I will fill in more details on how to get to the big 2 (Demo and Locked) themselves.